Get the 'Comprehensive Introduction to Corona for Cinema 4d' from here:. Corona Renderer for Cinema 4D Installation Process. Whether your installing a paid or beta version for Windows or Mac, Corona Renderer comes with an automated Universal Installer, which makes the installation process very easy: Run the Universal Installer.
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Chaos Czech has released Corona Renderer 6 for Cinema 4D, the latest version of the Cinema 4D edition of the renderer, adding a new sky model and a new distance map.
The release also implements key features from V-Ray, Corona Renderer’s sister renderer, including adaptive environment sampling and improved bloom and glare controls.
The update is compatibility-breaking: changes to the node editor intended to improve stability mean that scenes created in Corona Renderer 6 will no longer load in earlier versions.
Corona Renderer 6 for 3ds Max has also now shipped. You can read more about it in a separate story.
New sky model generates more realistic exterior lighting
The headline feature Corona Renderer 6 is the new sky model, which got a lot of attention when Chaos Czech posted a teaser video for it earlier this year, and which was later incorporated into V-Ray 5.
It’s most useful for dawn and dusk scenes, since it generates more accurate results when the sun is just below the horizon, but Chaos Czech says that it also helps to remove the green cast from daylight scenes.
As with the old model, users can create multiple sun and sky set-ups for a scene, then use Corona’s LightMix system to generate multiple time-of-day variants of a render, although it doesn’t yet support sky turbidity.
New distance map and improved texture randomisation
Other changes include the new Distance Map, which generates a colour gradient based on the distance of a point from a surface to another object.
Suggested use cases include creating dirt and wear where two objects meet, and creating ripples in water around rocks or boats; and it can also be used to drive Cinema 4D’s native MoGraph effects.
The release also improves texture randomisation, with the CoronaUvwRandomizer map now supporting randomised texture tiling, as well as scale, offset and rotation.
Features from V-Ray: new Adaptive Environment Sampler and bloom and glare controls
Corona Renderer also gets a number of features from V-Ray, including the Adaptive Environment Sampler, intended to remove the need to add light portals to interior scenes to mimic light coming through windows.
There are also new bloom and glare controls based on V-Ray’s lens effects, but featuring a “simplified” UI.
Structural changes: compatibility-breaking update to the node editor, exprimental 4K GI cache
Under the hood, Chaos Czech has reworked Corona Renderer’s node editor, improving stability, and making it possible to connect one shader to many materials or material inputs in a scene.
It’s a compatibility-breaking change, so scenes saved in Corona Renderer 6 will not load in earlier versions.
The release also introduces a 4K cache for global illumination, which provides “faster precomputation and rendering on higher-end machines” and results closer to full path tracing than the old UHD cache.
It’s still officially an experimental feature, and must be enabled manually: the UHD cache remains the default.
Other features: support for Cinema 4D colour space, improved interactive rendering and render masks
Other changes include support for Cinema 4D’s native colour space in the Corona VFB, meaning that render previews should display identically in the frame buffer and Cinema 4D’s Picture Viewer.
The renderer also now supports blue noise dithering, intended to make interactive rendering “more useful” by generating a less visually distracting distribution of noise in renders with few passes.
In addition, masks applied to render elements – such as those generated by ID mattes – now propagate to the reflections and refractions in a scene.
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One further feature included on the Corona Renderer public roadmap, but not mentioned in the release notes, is a “new standalone format and application”. We’ll add more information if we get it.
Updated: Chaos Czech told us that this is not part of the release, or scheduled for the 3ds Max edition.
When we asked what the new format would do, the firm described it simply as an “internal rewrite that will help us make the application better in the future”.
Pricing and system requirements
Corona Renderer 6 for Cinema is available for 64-bit Cinema 4D R14+ on Windows 7+ and Mac OS X 10.7+. It’s rental-only, with subscriptions costing between €24.99 and €44.99 a month ($29-53).
Read a full list of new features in Corona Renderer 6 for Cinema 4D on the product blog
Erratum: this story originally stated that the new distance map was based on the one in V-Ray. Chaos Czech tells us that it’s based on the Corona Distance map from the 3ds Max edition, and is independent of V-Ray.
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Tags: 4K cache, adaptive environment sampler, backwards compatibility, bloom, blue noise, Chaos Czech, Cinema 4D, color space, compatibility breaking, Corona Renderer, Corona Renderer 6, Corona Renderer 6 for 3ds Max, Corona Renderer 6 for Cinema 4D, Corona Renderer for 3ds Max, Corona Renderer for Cinema 4D, CoronaUvwRandomizer, distance map, GI cache, glare, global illumination, interactive rendering, lens effects, light portal, LightMix, mask, MoGraph, new feaures, Node Editor, Picture Viewer, price, render element, sky model, standalone, sun and sky, system requirements, texture randomization, V-Ray, V-Ray 5
Chaos Czech recently released Corona Renderer 6 for Cinema 4D, a new update to the most artist-friendly renderer for C4D. Artists and designers can now bring more realism to the objects and environments they create in a faster, more creative way.
A new Sky Model can now accurately depict twilight and dawn, providing gorgeous results down to 2.85 degrees below the horizon. Because this model is fully procedural, it is also easy to animate, enabling the simple creation of time lapse sunrises and sunsets. Multiple skies/suns can be also added to any scene, so artists can toggle through options like dusk and afternoon using LightMix.
With the new Distance Map, artists can create procedural materials that understand their proximity to other objects in the scene. Instead of blending boundary lines, artists can now create immaculate coastlines, dirty window sills and ground-hugging fog with ease. Users can also use the map to drive scattering whenever they want to include different grass lengths or twigs under trees.
Other New Features Include:
Adaptive Environment Sampler – Cleaner, more accurate environment lighting replaces the need to add skylight portals.
New Bloom and Glare Controls – New lens effects allow greater realism and creativity with the inclusion of lens dust, scratches and more.
Texture Randomization – Automatically remove tiling artifacts with the new UVWRandomizer for more believability across a scene.
To try Corona Renderer 6 for Cinema 4D now, please visit the Chaos Czech website.
Pricing/Availability
Corona Renderer 5 For Cinema 4d
Corona Renderer 6 is available now for the Mac OS and Windows versions of Cinema 4D, R14-S22 (64-bit). Pricing is subscription-based, with monthly rates set at $28.50 and yearly rates at $330. A free 45-day commercial trial is also available at: https://corona-renderer.com/download.
About Chaos Czech
Chaos Czech are the creators of Corona Renderer, a high-performance photorealistic rendering engine. Chaos Czech is a leader in architectural visualization software, where it offers a simple, yet powerful approach for professional artists. Chaos Czech continues to bring this approach to its development of new tools and technologies for architectural visualization, VFX and broadcast. Chaos Czech, a Chaos Group company, are headquartered in Prague.
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About Chaos Group
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Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.